This is also a recommended post-plant hiding zone, meaning enemies will always try to secure this location. A-Tower Garage: The location directly below A-Tower is empty and rather spacious, making this a great place to ambush enemies trying to take A-Site.When defended properly, A-Tower practically prevents enemies from committing to A-Site. A-Tower: The main defensive line in A-Site, A-Tower overlooks the entire site and gives players access to attackers coming at the end of A-Short’s exit corridor and those entering A-Long.Here are other elements they can consider: Securing A-Tower with someone who can handle their snipers like the Operator or Marshal properly can render certain locations useless, forcing enemies to flank or commit to a waiting game. Players need to secure this area to avoid any unnecessary flanking.ĭefending A-Site in Haven is pretty straightforward thanks to the presence of A-Tower. A-Link: This location, which is directly parallel to A-Short’s exit corridor, is the best place for defenders to transition from B-Site, Defender Side Spawn, and A-Tower to defend A-Site Proper.After ensuring there aren’t any enemies waiting at the end of the hall, players can eliminate threats trying to hide from the left cubby after exiting A-Short, and to the right cubby before the opening to A-Site. A-Short: Players hoping to get control of A-Site from below ground must first secure A-Short from above-ground threats.A-Tower Garage: The area directly below A-Tower is rather spacious, making this a great hiding spot to defeat last-minute defenders with a trusty Judge or Shorty after planting the Spike.A well-placed smoke or a properly-aimed projectile going into A-Tower is a great way to eliminate threats.
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