![]() According to the presentation, which was posted on. Chaos Emeralds are earned as Sonic completes hidden Special Stages. One of Sega America’s internal powerpoint presentations has erroneously found its way online, revealing the roadmap for upcoming Sonic products. I was also interested to read that the game manages to faithfully recreate stages, music and sound effects from previous games, as I found the music enjoyable and enjoyed some of the creative levels. To transform into Super Sonic and unlock the true final boss (and ending) you’ll need to find 7 Chaos Emeralds in Sonic Mania. Some of the additions seem positive as well, particularly the large rings (so it can be easier to collect them after Sonic was injured) and the absence of bottomless pits. I thought it was interesting that the main feature of 2D Sonic games was maintaining momentum, which explains the abundance of looping pathways and having to maintain a fast speed to climb steep curves. I have heard this game being praised for it’s ability to mix familiar aspects of old Sonic games with new levels and updated gameplay. He was also asked if he could mention how many Sonic games were already planned for the future, but at this stage, he cant really say anything about it. Like the great Sonic games on which its based, Mania is about 80 fantastic, 15 very good and 5 angry 'screw you Sonic' moments, at least for this reviewer. ![]() Sonic, Tails, and Knuckles are back to fight Eggman’s forces the best way they know how: running. I have not played this game, but have enjoyed some of the 2D Sonic games released during the 1990s. Sonic Mania is proof that no matter how much time passes, great gameplay is always in style.
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